Whether you’re rope swinging, leaping over large holes or simply shimmying along a cliff edge, everything feels right and extremely natural. It’s fair to say that Ubisoft’s Prince of Persia series has been used as a template, with Lara feeling more acrobatic than ever before. You simply don’t feel as in control as you do playing with a controller in your hands, and while the free-look camera can be controlled by holding down the ‘square’ button, it’s by no means a substitute for a second analogue stick. On home consoles the cumbersome Lara of old was nowhere to be seen, with her movements being precise and incredibly fluent, but the PSP game suffers slightly from twitchy controls and the lack of camera control via a second analogue stick. Gameplay is a nice mix of platforming and combat, with the emphasis firmly on the platforming. There are some rather obvious twists along the way and one of the most blatant sequel set-ups in recent memory, but seeing as Lara’s back on form, it’s hard to complain. Bar the opening puppet-like cutscene the story is told well enough, using the in-game engine to good effect. The story centres on an ancient sword and the ‘death’ of Lara’s mother, as Lara travels around the world to find missing sword parts and piece together the mystery surrounding what happened when she was a child. With a new team at the helm (although Lara creator Toby Guard returns) it makes sense that Legend is something of a new beginning. PSP owners sadly missed out on all the fun a few months back, but the good news is that the PSP game is surprisingly faithful to the PC and home console smash hit. As a new start for the franchise Eidos couldn’t have dreamt for a better game. It was an admittedly short experience, but one never short on thrills. After years of waiting, Tomb Raider: Legend finally gave Lara fans the game they were waiting for.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |